Effective legal persuasion requires both show and tell. No one -- not jurors, judges, or arbitrators -- like presentation that is just a talking head. We know from our own experience and research that using graphic designers to develop effective demonstrative exhibits is a way to improve comphehension, help you appear more credible than the other side, and make the key points more memorable. But our research has also shown that it isn't just the graphics, it is the way you use them that matters.
We tend to think of graphics as being either static (boards and slides that are shown) or animated (video that is played). Increasingly, however, technology is encouraging a third way: interactivity. The idea is that a graphic should respond to your commands in order to display different ways in different contexts. It shouldn't just lay there like a static graphic, or play in a start-to-finish fashion like a video or animation. The ability to interact is ideally suited for the informative and persuasive needs of litigation.
Since we have just completed the development of an attitudinal scale to measure juror bias against corporations, the Persuasion Strategies Anti-Corporate Bias Scale, we wanted to see if we could use our graphical prowess to develop a simple but accurate way to explain a relatively large amount of data. The result is an infographic that we've included at this link (Flash required) and explained in a brief video below. Developed by Nick Bouck and Erik Brown and programmed by David Carter, it is an interactive chart that illustrates not only the scale, but what you can do with graphics in court as well.
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